Dave's DinoZaurs Rant: DinoTyranno Ultimate Pack - includes DinoArch and DinoPachy DinoBrachio Ultimate Pack - includes DinoKenty and DinoSaber Drago Draconus Ultimate Pack - includes DragoTigra Found these on the top shelf at Toys R Us yesterday (like, 12 feet off the floor), someone had already gotten the Cerazaurs pack and I didn't feel like dropping $20 to just get Drago Wing. However, since I'd never bought DinoBrachio initially, that meant I only got two doubles in this buy (DinoTyranno itself, and DinoSaber). These come in big windowless boxes, six to a case (I think the Tyranno pack is doubled up on). The toys are imbedded in styrofoam inside. CAPSULES DinoTyranno Pack - Contains two new toys. DinoTyranno's pretty good on its own. DinoArch, a sea turtle, is very nice for its size, and DinoPachy is so-so. The weapon attachment method is clever. Recommended. $20 at Toys R Us. And yes, I know the toy is called Dino T-Rex, but I like the old name better. DinoBrachio Pack - Only has one new toy. DinoBrachio is a mass of dinokibble pushed to his back in robot mode. DinoSaber is okay. DinoKenty is kinda neat, but not enough to justify buying this pack on its own. Neutral. $20 Drago Draconus Pack - Only one new toy, but it's a biggie. Draconus has a very simplistic transformation, essentially a head swap and some limb repositioning, but the 22" (56cm) wingspan has an appeal of its own. And it looks rather nice standing atop my monitor. DragoTigra is just a recolor of DinoSaber with a bad remolded face, although the chrome use is nice and subtle. Mildly recommended. $20 RANTS I've already reviewed DinoTyranno and DinoSaber, which also brings in DragoTigra. I'll include those original files at the bottom of this post for completeness. DinoArch - Originally called ShieldSaurus, DinoArch is a sea turtle fossil 3.5" (9cm) long and with a finspan of 5.5" (14cm). The colors are translucent golden yellow, plus both chrome and non-chrome purple. It actually looks pretty good despite that. The turtle mode is very well done, with only the big ribcage required for weapon mode connection spoiling its lines. The tail and part of the spine can flip up to act as an attack blade in this mode, although it's fairly useless in the other two modes. Transformation to shield mode is trivial. The fore flippers are removable and can peg in place differently to hide them. Then it's just a matter of using the clip-ribcage to latch onto the forearm of one of the larger Dinos. Because of the flexibility the clip gives you over tabs and holes, DinoArch can be used by a large number of figures, so long as their forearms are no more than half an inch (1.5cm) thick. Transformation to robot mode isn't too hard either, and is vaguely reminiscent of Razorclaw's transformation. When transforming back to turtle mode, everything fits together quite nicely. DinoArch's robot mode is well-proportioned and stands a little over 4" (11cm) tall, with good poseability. The large shoulders are blocked somewhat by the shell on his back, however, and the elboes are sort of sideways. On the plus side, the legs are great, with univeral hips, mid-thigh swivels, ball knees and ball ankles, all reasonably stiff. The turtle flippers become swords. Overall, if this were available separately, I'd be Strongly Recommending it, it's a very clever small toy. It's not worth $20 on its own, though. DinoPachy - Originally called SwordSaurus, this is a Pachycephalosaur, or "head butter" dino. Beast mode is decently proportioned, but suffers the common DinoZaurs problem of having a gimpy neck, since necks tend to be more soft tissue than anything else. From chromed dome to tail tip, it's 7" (18cm) long and stands about 4.5" (12cm) tall at the head from the floor. The colors are a lighter translucent gold than DinoArch's, and a combination of metallic and chrome cyan. The head is chromed and initially looks like the jaw shoudl open, but it does not, and don't try it. The beast mode has good poseability, and it can be posed in ramming configuration without overbalancing. Additionally, there's a spring inside the head so the head can be pushed back and spring out. Transformation to sword mode is a simple matter of getting the limbs folded away against the body, although you have to unclip the neck in order to open the ribcage jaws and grab onto someone's arm. The toy's tail is a 4" (10cm) long sword blade. The weapon can potentially be reversed to use the Pachy head as a punching weapon, but the sword is likely to get tangled in the wielder's kibble. Transformation to robot mode has a nice twist (literally) with the torso, but is otherwise just pulling the dino head and tail out of the way and repositioning the limbs. DinoPachy's robot mode stands 4" (10cm) tall with a big sword sticking out of its hindquarters. The arms have universal shoulder joints and that's it. The legs have ball hips, hinge knees and ball ankles, while the head is unmovable. The whole upper body can swing back and forth so DinoPachy can slash with its claws. All in all, though, not too impressive in robot mode, but with a nice dino mode. If available individually, it would be Recommended. DinoKenty - A Kentrosaur (sort of a spiky cousin to Stegosaur), it was originally named DrillSaurus as a toy. Kenty is 6.5" (17cm) long and 3" (8cm) high at the shoulder plates, made from translucent golden plastic with metallic and chrome dark blue. Very little poseability in this mode, and don't try to move the head, it's glued into position. The gimmick for this toy is a drilling action on the tail. By turning a pair of spines at the base of the tail like a crank, you make the rest of the tail spin around. This toy has some kibble problems with its attachment clip...it already has a ribcage, so the clip forms a *second* ribcage hanging under the stomach. Oops. Transformation to weapon mode is just moving the limbs out of the way. It's difficult to get it into place on DinoBrachio's arm, due to that toy's horrendous levels of kibble in robo mode. Transformation to robot mode is actually fairly complex, but not frustrating. However, it leaves a the robot mode with a lot of problems. DinoKenty is 4.5" (11cm) tall in robot mode, and 6" (15cm) across. He is Captain Shoulderpads, and this gets in the way of his shoulders. His elbows bend backwards...the robot fists are molded onto the heels of the front feet of the dino mode, so he essentially has no elbows as a robot. He has ball hips and knees, but no ankle joints. He also has a big bustle sticking out his rear, his attachment clip. Overall, not too great, probably the weakest of the WeaponSaurs. And as the only new "draw" in his pack, not enough to justify buying it if you don't also want DinoBrachio (which, as I will shortly explain, you don't). DinoBrachio - The only mold I didn't get in some form originally, so I felt better about buying the new Ultimate pack...didn't have to decide whether to buy a $20 pack for one new toy. However, it turns out I was right to avoid this toy up to now. Dino mode is 9.5" (24cm) long and 8" (20cm) tall, a Brachiosaur (like a Brontosaur). Translucent blue plastic body with gold metallic and chrome bones. Poseability is so-so...a little motion in the neck and tail, legs move a bit (rear legs are attached at mid-thigh!). The robot's axe is supposed to store in the tail, but there's no obvious way to do this, and the instructions don't particularly help. There's a gimmick in this mode, a lever on the front of the neck that makes the neck move. If a switch on back is down, then moving the lever makes the neck jerk quickly a little. If down, in theory the lever makes the neck spin around, but the construction is too cheap for this to work reliably, and you can just feel the gears stripping. It helps if you push the neck a little as you push the lever. The axe can attach to the underside of the head to slash as the neck spins. Transformation is trivial. Open the guts and shove all the kibble to the back. It has some frustrating bits where parts don't want to slide over each other. The tail tip is supposed to fold completely into the rest of the tail if the instructions are to believed...but it doesn't. The robot mode stands 7" (18cm) tall at the head, and is a bit taller if you count the kibble. The beasts head acts as a third leg to help support the weight of all the dinobits on his back. Ball joints on shoulders, elbows, wrists, hips, knees and ankles, plus swivel neck and waist. The small golden axe that comes with the toy doesn't stay very tightly in the hands, probably due to substitution of plastics in the molds, or just poor quality control (it fits okay in the right but flops around in the left on mine). Overall, the worst of the large DinoZaurs, with way too much kibble getting in the way in robot mode, a simplistic transformation and a gimmick that doesn't really work. Drago Draconus - Okay, this one is BIG. A mass of silver chrome, translucent grey and various non-translucent greys, with a wingspan of 22" (56cm) in either mode. It's packaged in robot mode, but I'll start with beast mode anyway. This is a somewhat humanoid dragon that hunches about 7.5" (18cm) tall, with the aforementioned wide wings and a long tail that can lash side to side a bit. The torso is a solid block, connected inflexibly to the upper half of the tail and locked into the lower neck. The shoulders are universal joints that look bad if you bring the arms out from the sides. The elbows are swivels or limited ball joints with very little poseability, although the wrists for the big claws are on ball joints. The hips are ratcheting swivels, and the knees are hinges, as are the ankles. The wings have ratcheting hinges at their bases, and very stiff and large non-ratcheting hinges a few inches out from the base. The head is on a ball joint, and the jaw opens. There's armor panels on the hips that fall off easily, and the instructions even say to just put them back on when they fall off. On the forearms are extendable rubbery blades that barely reach past the claws. Transformation is a head swap, a tail bend and limb reposing, plus an optional cloaking. When going to dragon mode, there's a spring gimmick that pops the dragon head out automatically, but it's nothing to write home about. Robot mode stands 9" (23cm) tall with a face like a gothic cathedral, and way too little paint on it. The tail of the dragon mode only bends at the halfway point, so he is essentially a tripod. His wings are designed to fodl around him like a cloak, but this only looks good from the front, it's not a full body cloak like Minitron's. Overall, it feels like a rush job to get out a big toy. It certainly is impressive in the right pose, but it doesn't have as much play value as it could. And it falls apart in some places too easily to be satisfying for a little kid. Would be Mildly Recommended on its own. Dave Van Domelen, and now for the old Rants.... DINOZAUR: Dino Sabre Beast Mode: Sabretooth Tiger Weapon: Thrasher Whip This guy was secured to his bubble by six twist-ties, an impressive number for such a small toy. He was also not quite correctly transformed in the package, his bubble being molded so that his tail had to be pulled back a bit. This seems to be a recurring problem, as I had to actually pop apart bits on Drago Stegus to get him back in his package. Beast Mode: 5" (12cm) from snout to tail tip, 2" (5cm) high at the shoulder. Mostly done in clear red and yellow plastic, with some opaque red plastic (spine, tail, feet) and a chromed red head. Looks really good when backlit. Oddly, the tail and spine are slightly different colors, probably a result of iffy production values. All limbs are fully poseable, although his hind legs' knees bend the wrong direction (you can fix this, but it requires popping off the rear paws and realigning them). Shoulder/hip joints are very stiff, as a result of having clear plastic against clear plastic. Jaw opens and closes. The neck piece rests on a peg that seems to be designed to keep it from flopping down in beast mode, but the peg doesn't hold onto anything. Transformation: Stand it up, shorten the torso to reveal the head, fiddle with limbs. Basically that's it. Unless you fixed the rear legs in beast mode, in which case you need to unfix them. Beast Mode: 4.5" (11cm) tall, as advertised. Looks really neat. However, his head tends to pop back down at the tiniest force, as it's not really locked into place. His elbows do not straighten, as their ball joints are rigged the same cruddy way as TMII Cheetor's. His hands are jointed as paws, so they don't work that well as hands, especially considering how his tail whip plugs into a slot along his palm. The whip doesn't really hold in very well, and it feels like really cheesy plastic. Overall: Looks really good, but has a lot of little problems. If you only want to get one 4.5" DinoZaur, get one of the Pterodactyls. Dino T-Rex - This looks like a classic case of the designers of the toy and the designers of the package not being on the same page. The toy is packaged (with a couple twist-ties) in the "classic" T.rex pose, with the tail used as a third leg. However, the way the neck vertebrae section is hinged, it's obvious the toy is not meant to look down as in the "classic" pose. Rather, it's supposed to stand in the "modern" pose, with spine horizontal and tail used for balance. Beast Mode: 11" (28cm) long from snout to tail tip, with the spine itself 5" (13cm) off the ground. Speaking of the spine, the chrome middle section is removable, but like the other toys, this appears to be accidental, not intentional. Too cheap to use a squirt of glue, I guess. The bones vary from vacuum-metalized chrome (head, central spine, upper tail, legs) to metallic plastic (duller than chrome, on lower tail) to grey plastic (ribs, neck, arms). The rest is a rather nice looking clear red plastic. This is a very fat T.rex. The belly is lower and wider than it should be (especially wider) to accomodate the robot mode arms. The head is somewhat poseable, although some positions will leave the neck bones behind. The tail has multiple joined discs that let is thrash back and forth, plus some little grips at the base that let you make it thrash. The stiff tail tip pops open for sword storage, although the sword sticks out the end in beast mode and looks a little doofy. The hind legs are reasonably poseable, if a bit widely separated. One nice touch is that the heels are only clear plastic, so the bone part is walking on its toes, as a T.rex should. The only really disappointing part of the beast mode is the puny forearms. Oh, they should be puny, this is a T.rex after all. But they're only pegged on, and fall off easily. Transformation: Very simple, the "hot dog in a bun" style. Fold out the torso halves, move the arms and legs into position, flip down the beast head and pop out the robot head, and that's about it. There's a few of the touches typical of the line, like the hips coming closer together in robot mod, and the tail just hinging back out of the way. The chest actually is split apart, and the lower jaw of the beast head fills in the gap. This results in a chest that's not QUITE so obviously a rack for the beast head. As usual, the instructions are great. Clear drawings of each step, and separate inset boxes warning of things you need to be sure to do when transforming back to beast mode. One small sheet conveys more information than the average big fold-out Ultra Beast instructions do. About all it doesn't say is that excessive force may be required to unseat his hips when going back to beast mode. Robot Mode: 6.5" (17cm) tall. Yeesh, we finally get an actual 6.5" figure, and it's one of the so-called 8" figures. Anyway, VERY nice looking in this mode, his "wings" are more dynamic than those of the other Dinos, and combined with the tail it looks kinda like he's standing in front of a huge upside-down Canadian flag. His joints, including the tail, are stiff, and he can stand with good stability with his tail not touching the ground, which is fairly impressive. Thanks to the way his chest works, the dino head doesn't stick out too much (like, say, Dino-Mammoth or Dino-Tricera). His shoulders contain three joints each, one of them a swivel to compensate for his elbow just being a hinge. It's a little blocked by his shoulderpads, however, as the bone details on his upper arms get caught up. His fists rotate at the wrists. His hips are ball joints, his knees are somewhat limited hinges, and his ankles are very limited ball joints. His head turns a little to either side, and his tail still thrashes. His sword is a flimsy little grey thing that folds in half to store in his tail. His fists accept a 1/8" peg or slightly larger, which means that the hopefully-upcoming weaponsaurs (Swordsaurus, Shieldsaurus and Drillsaurus in Japan) will have 1/8" pegs. So start checking your BW figures for peg holes of that size. }-> Funky Mode: Okay, this one's just for fun. It's possible to transform him so that his robot arms stick out of his belly in beast mode, so he can hold his sword. You can also pop out his robot head her so he looks like some kind of weird half-transformed dinobot. Another undocumented feature involves leaving his tail popped open while thrashing it. The bone piece sticking out the end makes a nice thresher. Especially if you attach the sword to it and have that add another few inches. Overall: Well, it's a bit simplistic, and it could use more color. But that's true of the whole line (almost everything is two-colors-plus-eyes). It's pretty sturdy, looks good, and is worth the price.