Dave's DinoZaurs Rant: Drago Dactyl Dino Sabre Drago Stegus Picked these three up at eToys.com, although they're starting to pop up around the country in stores. Note that, at least when I bought mine, eToys had the names switched on Drago Dactyl and Dino Ptera (I wanted Dino Ptera, but her picture was under Drago Dactyl's name, I figured they'd switched sides for the US release). CAPSULES Drago Dactyl: Decent beast mode, almost no transformation at all, good and poseable robot mode. Colors pretty good, plastic a bit on the fragile side. Mildly recommended. $4.99 at eToys and presumably in stores. Dino Sabre: Pretty good beast mode, another minimalist transformation (or "Dinomorph" as they call it), good robot mode. Dynamic colors, joints stick a bit. Mildly recommended. $4.99 Drago Stegus: Beast mode looks good but doesn't stay together well. Transformation is reasonably complex. Robot mode is pretty good, but suffers a lot of backpack garbage and some fragility. Mildly recommended. $9.99 RANTS Before I talk about the individual toys, I'll make some comments on the factors they share in common. First, each is packaged on a bubble card (dunno if the biggest ones will do this, or go with boxes). The cards are identical front and back, with pictures of some of the line on back, but not all. The pictures seem to all be computer generated, rather than being photos of the toys, although the pics of Dino Sabre and Drago Tigra may be the actual toys. There's an insert on front of the bubble tray that has the individual picture and name, and there's a side part of it that unfolds to show the transformation instructions and list a bunch of legal safety warnings that belie a serious fear of lawsuits. While small in print, the instructions are quite complete. In the case of Drago Stegus, they actually tell you things to be careful of when transforming back to beast mode! If only Hasbro'd do that, eh? Also included in each package is an 8-page comic book and an offer for a "free" promotional videotape ($3.50 for S&H). The comic adapts the story in the tape, and is a mostly forgettable mess of summaries. The good guys are all introduced, but only some of the bad guys get any detailing...anyone hoping for a better treatment of antagonists here than in Beast Wars is going to be disappointed. About the only characterization we get is that Giganodragon is a typical blustering tyrant, and Drago Dactyl is stupid. The art is by John and Jason Waltrip (presumably the Jason Waltrip who drew the comic book version of Robotech II: The Sentinels in the 1980s along with other manga-inspired books involving women with REALLY large breasts), and is pretty much uninspired. Based on this sample, I wouldn't hire the brothers to do robot art. The back cover of the comic is a repeat of the image from the package card back. One note on the U.S. versions. I've heard from some who own the original DinoZone toys that the DinoZaurs have much less chrome. To this I say: GOOD. Excessive chrome can often make a toy look like a cheap knockoff, and it's better used with restraint. In general, I think these toys could have done with even less chrome, since there's some jarring effects from the partial chroming. Finally, a comment on the recoloring situation. Each mold comes in two color schemes (except for the really big toys), one a DinoZaur, the other a DragoZaur. This is more than just color variation, however, as they made new head molds for the DragoZaur recolors. DRAGOZAUR: Drago Dactyl Beast Form: Pterodactyl Weapon: Barbed Backslasher There's no specific notes on the package to indicate anything about Dactyl other than what I typed above. The art in the comic implies that Dactyl is female (while a recolor of a female DinoZaur, there was no guarantee that this would be female). Beast Mode: 6" (15cm) wingspan. If you don't include the anatomically incorrect long legs, it's 5.5" (14cm) long from snout to tail, but the feet extend an extra inch past that. Primarily made from translucent blue-green plastic and dark grey plastic (with the same dark grey painted over parts of the translucent plastic). Skull and crest are gunmetal chrome. Basically, the beast mode looks like a pterodactyl with a headless humanoid body stuck underneath it. The neck consists of a hinged segment with a ball joint at either end, giving a lot of poseability. The mouth does not open as a mouth, being hinged the other way for transformation. The wings are fixed in place. Transformation: Stand it up and transform the head, basically. It's a tiny bit tricky getting the head on correctly the first time, and if you're having trouble you can always remove the spine from the body, giving Drago Dactyl a bony ponytail. However, as the head only sits on a peg, it'll fall off pretty easily if you go the bonytail route. Robot Mode: 5" (12cm) tall, despite being listed as a 4.5" figure (4" at the head, add another inch for the crest, actually). Shoulders, hips, knees and ankles are ball joints, elbows are hinges, head is on a peg but can turn a little bit despite the spinal connection. All the joints start out very stiff because of the plastic the toy is made of, but they loosen up pretty quickly. The ankle joints have enough freedom of movement that I was able to keep the figure standing on its own even in dymanic poses on a 30 degree incline. Its "tail" becomes a boomerang-like weapon, but be careful putting it in the toy's hand. Out of four possible orientations, only one will get the slot over the palm-peg firmly and without risking breakage (there's already some pale stress lines on mine). Regardless of which hand, have it held so that the grey bone detail faces out (i.e. to the right if in the right hand) and the tail tip points back. Overall: Has a lot of good points, but the simplistic transformation and the somewhat lower production values hurt it. If you're on a tight enough budget that you'd have to choose between it and a Basic Transformer, I'd say go with the Basic in most cases. DINOZAUR: Dino Sabre Beast Mode: Sabretooth Tiger Weapon: Thrasher Whip This guy was secured to his bubble by six twist-ties, an impressive number for such a small toy. He was also not quite correctly transformed in the package, his bubble being molded so that his tail had to be pulled back a bit. This seems to be a recurring problem, as I had to actually pop apart bits on Drago Stegus to get him back in his package. Beast Mode: 5" (12cm) from snout to tail tip, 2" (5cm) high at the shoulder. Mostly done in clear red and yellow plastic, with some opaque red plastic (spine, tail, feet) and a chromed red head. Looks really good when backlit. Oddly, the tail and spine are slightly different colors, probably a result of iffy production values. All limbs are fully poseable, although his hind legs' knees bend the wrong direction (you can fix this, but it requires popping off the rear paws and realigning them). Shoulder/hip joints are very stiff, as a result of having clear plastic against clear plastic. Jaw opens and closes. The neck piece rests on a peg that seems to be designed to keep it from flopping down in beast mode, but the peg doesn't hold onto anything. Transformation: Stand it up, shorten the torso to reveal the head, fiddle with limbs. Basically that's it. Unless you fixed the rear legs in beast mode, in which case you need to unfix them. Beast Mode: 4.5" (11cm) tall, as advertised. Looks really neat. However, his head tends to pop back down at the tiniest force, as it's not really locked into place. His elbows do not straighten, as their ball joints are rigged the same cruddy way as TMII Cheetor's. His hands are jointed as paws, so they don't work that well as hands, especially considering how his tail whip plugs into a slot along his palm. The whip doesn't really hold in very well, and it feels like really cheesy plastic. Overall: Looks really good, but has a lot of little problems. If you only want to get one 4.5" DinoZaur, get one of the Pterodactyls. DRAGOZAUR: Drago Stegus Beast Mode: Stegosaur Weapon: Bone Spiked Shield Bound into the bubble by 5 twist ties, and deliberately broken apart and twisted in the package. His back isn't fully connected in the package, and his tail spikes are turned upside down, probably to squeeze him into a standard bubble size. Beast Mode: 8" (20cm) from beak to tail tip, 4.5" (12cm) high at the tallest back plate. Molded of clear dark orange plastic and opaque dark grey plastic (plus dark grey painted on the orange), his obligatory chrome bits are a group of back plates that stand out like a chromed thumb. Spinal pegs tend to come out easily, making it hard to keep him together in beast mode. Head moves about a bit on a ball joint, but mouth doesn't open. Limbs fully movable, but only certain positions allow him to stand. Tail has one ball joint segment halfway down, plus the tip with the spikes can be rotated. Looks pretty good, with reasonably correct stance, although he only has one row of plates most of the way along his back. Transformation: Pretty simple, if frustrating in places because there's no well-defined "lock" for some of the final positions of pieces. One clever bit involves the hips. Rather than use locking hinges to bring the hips together (as seen on TMII Megatron, Fuzor Silverbolt, BW Neo Guiledart, etc), there's an extra set of ball joints that let the legs swing down and together. It's tricky getting them back in the proper position for beast mode, so the instructions actually tell you how to do it, woo! Unfortunately, the transformation really doesn't try to do anything with most of the beast kibble. The whole tail, belly, neck and head of the dino mode just hang off the back, loosely shoved together. Robot Mode: 5.5" (14cm) tall at the head, 6" if you include the beast kibble backpack, he's shorter than the 6.5" he's labeled as on the box. I'm starting to suspect Bandai just gave up on trying to avoid a lawsuit over some variation of Basic/Deluxe/Mega/Ultra and tossed in arbitrary sizes. Shoulders, elbows, hips and ankles are ball joints. Wrists swivel, and the knees use a combination of a hinge and a swivel to get full range of motion. In addition, the hips are connected by a shaft that has some freedom of movement, so Stegus can shift his weight from one side to the other. The head can move a little, but can't turn much. His weapon is a spinning shield...attached to his chest. TMII Prowl's arch-rival! Unfortunately, the mechanism for spinning the bone shield is buried behind beast kibble on the back. His fists are solid, so he can't even hold borrowed weapons. Overall: Not a bad effort, and does have some interesting twists on things, but it's seriously hurt by some of the production value issues. If you can find it for less than $10 it might be worth picking up, or if you really want a stegosaurus and can't afford import prices for Sabreback. Overall impression of DinoZaurs: Cheap attempt by Bandai to get in on the success of Beast Wars. The designers did seem to care about their work, but were hamstrung by the relatively cheap manufacturing of the toys. And the plotline is a thinly veiled ripoff of Beast Wars (and BWII and Transformers, and most Japanese TF series, and...), with evil alien transforming robots coming to Earth to steal its energy. And considering the support Bandai gave to a line that was actually fairly original and of very high quality (Mystic Knights), I don't expect this to last beyond one year. Dave Van Domelen, wouldn't mind seeing the Ceratops Brothers brought over before they close up shop, though....