Dave's Toy Rant: Digivolving Garurumon/Weregarurumon Didn't have much time to shop today, so I figured I'd just hit one store, Toys R Us. Jackpot. A huge bin of transforming Digimon was right inside the entrance (only Garurumon and Greymon, though), plus they had in all ten animated Avengers figures. Well, I think I might be done toy shopping for the weekend. }-> CAPSULE Garurumon: Decent "beast" mode, pretty good "humanoid" mode, good transformation and very good transformation instructions. Recommended. $7.99 at TRU. RANT Packaging: Like most Bandai toys, the bulk of the packaging is product- neutral. The card is the same for all of the Digivolvers, with the differences being limited to paper inserts. Garurumon is packaged in his wolfen mode, bound in by two twist-ties and some plastic inserts. He comes with a prismafoil trading card of Weregarurumon, the final digivolutionary level of the character, plus a poster showing all the Digimon. The instructions are folded up as part of the nametag piece, as with all carded Bandai toys. Oh, and in case anyone's wondering about the name, "garou" is French for wolf. So he's "wolfmon" and "werewolfmon." Here's the card stats: ID #56: Weregarurumon Damage Points: 360 Group: Animal Digimon Technique: Wolf Claw Size: 18.0 G (I'm guessing Gigabytes or something, since in the cartoon he's a giant, definitely more than 18 grams) Garurumon Mode: 6.5" (16cm) long light lavender and purple wolf with magenta claws and a bit of Weregarurumon pantsleg visible. 3.5" (9cm) high at the shoulder. Like several Animorphs figures, his hinder is just a flap covering excess leg, which is a bit disappointing, but not fatal. His legs have more joints than he knows what to do with (four per leg!) and his head can move up and down a bit. Plus his tail has two folding joints. He has one gimmick in this mode, if you push in on a bit of his feathery mane, his jaws open and his tongue sticks out a bit. However, there's some flaws that should be mentioned here. First and biggest, his front shoulders are very loose pop-on ball joints which pop off with very little provocation. He tends to sag forward unless his front paws are directly beneath him as a result. Second, a great deal of his Weregarurumon mode is visible if you look underneath, it's not really hidden. Finally, this one isn't really a problem in Garurumon mode, but I think I'll mention it here; the swivel joints in his thighs are just pegs, not actual joints, and his legs come off without too much force. Oh, they don't *fall* off, but after transforming it you may need to press the legs back on a bit. Transformation: While the package claims transformation takes three easy steps, the instructions are not so naive as to assume this is the case. Transformation is broken down into eight well-detailed steps (14 if you include all the sub-steps shown in diagrams) with three more steps to cover exactly how to get a tricky part of the toy back into Garurumon mode. In the same space Hasbro devotes to its unclear and insufficient directions, Bandai gives practically encyclopedic help. The main part of the transformation is the arm swap, and if you follow the directions it's quite elegant, with all the non-Weregarurumon parts completely hidden. The back feathers swing around to form a nice frill without any flaps hanging off in the wind. Even the tail folds up and mostly out of the way. Weregarurumon mode: Stands 6" (15cm) tall in a slight crouch, and is quite accurate to the show character, if a bit too barrel-chested (a necessary concession to hide all those arms). Shoulders and hips are ball jointed. He has double-hinge elbows (so that they can fold over completely for storage), swivels at hip and mid-shin (the hip ones are really only for transformation, though, and don't work well as posing joints), hinge knees, two hinges per ankle and highly-restricted ball joint wrists. Head is limited to looking up and down. Gold-colored knuckledusters flip out over his fists. Unfortunately, the toy is kinda top-heavy, and the rubbery Animorphs-like plastic used on the legs leads to some weak joints (especially since there's so many joints, and all it takes is one weako) and difficulty in keeping him from falling over. Overall: Despite some flaws that are mostly the result of using soft plastic, this is a pretty good toy, especially considering the price. While I'll grant that the transformation didn't require any drastic changes in appearance, it's good that they were able to keep both modes pretty close to the "canonical" appearance (and I'm pretty sure in this case that the toy trailed the media design by quite a bit, unlike Beast Machines, where the toy design came first and then was altered for the media version). Dave Van Domelen, just noticed that, ironically, the poster that came with Weregarurumon only covers Digimon through #54, therefore not including Weregarurumon itself....