Dave's Microman/etc Rant: Meda Rot 2.5" Figures (DOG-01 and SAK-01) Robotman Ace I was recently pointed in the direction of shop.actionace.com. And after turning javascript back on (I usually leave it off so I don't see those annoying pop-up ad windows and the like) I had a look around. Selection's a bit thin within each line, but they cover a lot of lines. The prices are very good, and they offer free shipping within the continental US (for now, anyway). I got my order in less than a week, which is very impressive. CAPSULES DOG-01: Looks keen, does about as much as you could expect a 6cm tall figure to do, but mostly a novelty that I got because Meda Rot is all over Comics Bon-Bon. $6.25 at ActionAce. SAK-01: Nice shark appearance, but not quite as good as DOG-1. Was missing most of the "dice" that come with the toys, not sure if that was a production error or if he wasn't supposed to have a full complement. $6.25 at ActionAce. Meda Rot recommendation: I wouldn't go out of my way to pick up either of these, but if you're already placing an order you might want to snag a DOG-1. Robotman Ace: Big Microman toy with lots of strong magnets, stiff joints, beaucoup accessories and the ability to interact with most other Microman toys magnetically. Strongly recommended. About $28 at ActionAce (forgot to print out the receipt, so I forget the number of cents), a LOT less than I've seen it anywhere else. They only have Ace, however, and not Baron or Cross (the other two Robotmen). RANTS Meda Rot: Don't be too surprised if these Takara-made guys eventually show up in the U.S. under some other name...they seem to be doing VERY well in Japan. They started out as a mini computer game (Digimon-like, I think), but have since expanded to lots of areas. There's two different manga series for Meda Rot at the same time in Comics Bon-Bon, something I've only ever seen before for Gundam and MegaMan (one is normal, the other is Phunked Up). The gimmick is that these little warbots can mix and match parts. There's something like a hundred or so "pure" types, plus lots and lots of combinations. You pick a head, torso, legs (single unit) and arms (mix and match) to create your own little bot. These 6cm (a little over 2") toys have that mix and match ability, which is why I bought two. }-> The toys are both pegged together, with standardized peg sizes. However, because DOG-01 is made from clear blue plastic and SAK-01 is made from opaque plastic, the fit isn't always exact when swapping parts. Peg joints all act as swivels, of course. DOG-01 has a lightning motif, with a yellow thunderbolt on his head and yellow and silver details on his clear blue body. I'm not sure why his code is DOG, since he has no canine features that I can determine. His forearms are cannons with hands sticking out on the insides, and his shoulders are angled so that when you raise his arms they come together to let him fire forward. SAK-01 is a ShArK character. His head is a cutesified hammerhead thing, and both of his hands look like shark heads. He also has a tail (part of his "legs" unit seems to be seafoam or something to keep him balanced) and a fin on his back that's slotted in and tends to come out. Each figure comes with a game you can play with your Meda Rots. It seems to be a "blow off the limbs" sort of affair, with five six-sided "dice" involved. However, they're not cubes. Cleverly, Takara has made it so you can apply the labels to a normal pencil and use the pencil as your die. One die seems to be a to-hit die (50-50 chance of hitting), three seem linked to body parts, and one is a basic 1-6 die. They toys come with hexagonal chunks to wrap the stickers around if you don't want to use pencils, although my SAK-01 only came with one of these blanks. I'm just curious enough to bug someone for a translation of the rules. }-> ActionAce has only three of these figures available. The one I didn't get was a female character, mostly pink. Microman: Okay, I've been put off by the high price of these Robotman figures for a while. They looked neat, but $40 plus postage was a bit steep. But $28 including postage was definitely below my "resistance price." There's three of these Robotman figures. Ace is red, Baron is black and Cross is blue. They all have the same bodies and basic weapons, but different heads and special weapons. They stand 7" (18cm) tall and are just loaded with magnets. One at each shoulder, one at each hip, two on the back for weapon deployment, and each upper arm has three magnets for attaching the lower arms or various weapons. Unlike many magnetic-joint toys, these joints are nice and stiff, thanks to the strength of the magnets and the brackets that the metal balls sit in. I actually pulled the figure out of its highly snug plastic tray without any limbs coming off! Non-magnetic joints are head (swivel), elbows (hinges), knees (hinges), wrists (swivels) and ankles (restricted ball joints). Proportions are pretty good, although the shins are extra-long. Oh, and a note...the "metal" studs on his chest and kneecaps are just chromed plastic, and magnets will not stick to them. The figure's a bit top-heavy, since most of the magnets and metal are up in the torso and arms. The hands can't hold anything, but that's okay, since we have.... Accessories! Each has its own unique weapon. Ace's is a missile launcher that fires a projectile on the end of a chain. We're talking a foot of actual plastic- link chain, not a string. The missile has a metal tip, the idea being that it connects to the chest magnet of an Acroyer to make it look like a solid hit has been made. It can also catch a Microman's hand to be a rescue grapple. Because of the three-way setup of the shoulders, this weapon can either replace the lower arm on one side, or stick out the side or top of the shoulder. It can also be mounted on the back, but isn't made to poke over his back and fire. There's an elbow hinge, so it can act as a functioning lower arm. In addition to the unique weapon with action feature, the three share a common set of three other weapons. A three-pronged claw arm with elbow, a sword arm with elbow and "wrist" for the rather long blade, and a big ol' cannon as long as the figure is tall, which can either replace an arm or hang over from the back. The cannon does not have any jointing in it, its main gig is to be big. A regular Microman's magnets are not strong enough to hold onto any of these weapons. And, of course, many of the other Microman toys act as accessories for Ace and his brethren. The Change Troopers and the Zen Mines (like Mogurancha) can attach as weapons. The more you add, however, the more top-heavy the figure becomes, and the ankles are the weak link in this equation. The main disadvantage of these "imported" accessories is that they lack elbows, so the figure can't straighten its arms with them as it can with its own accessories. You do have to be careful when removing a part from a Robotman. Sometimes, a magnetic joint other than the one you want severed will be weaker and pop first. And while the joints are very tight for magnetics, they're looser than regular ball and hinge joints, so you can end up warping the entire pose while trying to adjust an elbow. However, the magnetic system more than makes up for its flaws by providing an almost completely universal means of connecting up all your Microman toys. And with Microman 99 becoming more available and cheaper online these days, even a modest outlay can get you a decent set of toys to mix and match. Dave Van Domelen, now has to be REALLY careful with where he puts his disks and tapes....